zoek de fout
hij doet het niet
!SET_MAP "data\missions\Smaps\save01.map"
!SET_MAX_PLAYER 2
!SET_CURR_PLAYER 0 //
!SET_HUMAN_PLAYER 0
!ENABLE_PLAYER 0
!CENTER_SCREEN 1 1
// Reveal Maps
!CLEAR_UP 40 40 10 //
// Goals
!ADD_GOAL 3 1 0 1 //Destroy important buildings of player 1
// Lost Goals
!ADD_LOST_GOAL 3 0 0 0 //Retain important buildings of player 0
// Messages
// Animals
// Wares to All
!ADD_WARE_TO_ALL 2 1000 // Timber
!ADD_WARE_TO_ALL 1 500 // Stone
!ADD_WARE_TO_ALL 10 100 // Loaves
// Color
!SET_NEW_REMAP 200 201 202 203 204 205 206 207 // White Yellow
!SET_MAP_COLOR 204 // White Yellow
// Alliances
// Blocked Buildings
// Pre-Allowed Buildings
// Buildings
!SET_HOUSE 13 93 39 //
!SET_HOUSE 27 99 41 //
!SET_HOUSE 11 100 36 //
!SET_HOUSE 14 78 34 //
// Roads
!SET_STREET 92 40
!SET_STREET 93 40
!SET_STREET 94 40
!SET_STREET 95 40
!SET_STREET 96 40
!SET_STREET 97 40
!SET_STREET 98 39
!SET_STREET 99 39
!SET_STREET 99 38
!SET_STREET 98 38
!SET_STREET 98 40
!SET_STREET 97 41
!SET_STREET 97 42
!SET_STREET 98 42
!SET_STREET 96 42
!SET_STREET 96 41
!SET_STREET 93 39
!SET_STREET 94 39
!SET_STREET 95 39
!SET_STREET 96 39
!SET_STREET 97 39
!SET_STREET 97 38
!SET_STREET 99 37
!SET_STREET 100 38
!SET_STREET 96 38
!SET_STREET 100 39
!SET_STREET 100 40
!SET_STREET 100 41
!SET_STREET 99 41
!SET_STREET 99 42
!SET_STREET 100 42
!SET_STREET 101 40
!SET_STREET 101 39
!SET_STREET 101 41
!SET_STREET 101 42
!SET_STREET 98 37
!SET_STREET 100 37
!SET_STREET 101 37
!SET_STREET 97 37
!SET_STREET 101 38
!SET_STREET 78 35
!SET_STREET 78 36
!SET_STREET 79 36
!SET_STREET 79 37
!SET_STREET 80 37
!SET_STREET 81 37
!SET_STREET 82 37
!SET_STREET 83 37
!SET_STREET 83 38
!SET_STREET 84 38
!SET_STREET 85 38
!SET_STREET 86 39
!SET_STREET 87 39
!SET_STREET 88 39
!SET_STREET 88 40
!SET_STREET 89 40
!SET_STREET 90 40
!SET_STREET 90 41
!SET_STREET 91 41
!SET_STREET 91 40
!SET_STREET 92 41
!SET_STREET 86 38
// Ploughfields
// Wine Fields
// Units
// Units at storehouse
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 9 // Laborer
!SET_UNIT_BY_STOCK 10 // Stonemason
!SET_UNIT_BY_STOCK 9 // Laborer
// Wares
!ADD_WARE 13 150 // Sausages
!ADD_WARE 7 724 // Gold
!ADD_WARE 8 120 // Wine
// Wares to Second
// Weapons
// Troops
!SET_GROUP 22 94 47 6 5 10 //Knight
!SET_CURR_PLAYER 1 //
!ENABLE_PLAYER 1
!SET_AI_PLAYER
!SET_AI_START_POSITION 1 1
!SET_AI_CHARACTER RECRUT_COUNT 0
// AI Defence Formations
// AI Defence Positions
!SET_AI_DEFENSE 27 44 1 0 10 0 //Melee
// AI Attacks
!SET_AI_ATTACK TYPE 1 //Once
!SET_AI_ATTACK TOTAL_AMOUNT 30
!SET_AI_ATTACK COUNTER 5000
!SET_AI_ATTACK TROUP_AMOUNT 0 1 //Melee
!SET_AI_ATTACK TROUP_AMOUNT 1 0 //Anti-horse
!SET_AI_ATTACK TROUP_AMOUNT 2 1 //Ranged
!SET_AI_ATTACK TROUP_AMOUNT 3 1 //Mounted
!SET_AI_ATTACK TARGET 1 //Closest Building From Army
!COPY_AI_ATTACK 0 //
!SET_AI_CHARACTER TOWN_DEFENSE 100
// Color
!SET_NEW_REMAP 104 105 106 107 108 109 110 111 // Lime Green
!SET_MAP_COLOR 108 // Lime Green
// Alliances
// Blocked Buildings
// Pre-Allowed Buildings
// Buildings
!SET_HOUSE 11 63 66 //
!SET_HOUSE 27 67 66 //
!SET_HOUSE 13 58 65 //
!SET_HOUSE 11 21 50 //
!SET_HOUSE 27 15 50 //
!SET_HOUSE 13 25 50 //
// Roads
!SET_STREET 57 66
!SET_STREET 58 66
!SET_STREET 58 67
!SET_STREET 59 67
!SET_STREET 60 67
!SET_STREET 61 67
!SET_STREET 62 67
!SET_STREET 63 67
!SET_STREET 64 67
!SET_STREET 65 67
!SET_STREET 65 66
!SET_STREET 14 51
!SET_STREET 15 51
!SET_STREET 16 51
!SET_STREET 17 51
!SET_STREET 18 51
!SET_STREET 19 51
!SET_STREET 20 51
!SET_STREET 23 51
!SET_STREET 22 51
!SET_STREET 21 51
!SET_STREET 24 51
// Ploughfields
// Wine Fields
// Units
// Units at storehouse
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 9 // Laborer
!SET_UNIT_BY_STOCK 9 // Laborer
!SET_UNIT_BY_STOCK 9 // Laborer
// Wares
!ADD_WARE 13 10000 // Sausages
// Wares to Second
!ADD_WARE_TO_SECOND 1 500 // Stone
!ADD_WARE_TO_SECOND 1 500 // Stone
!ADD_WARE_TO_SECOND 7 500 // Gold
!ADD_WARE_TO_SECOND 5 10000 // Coal
!ADD_WARE_TO_SECOND 3 500 // Iron Ore
!ADD_WARE_TO_SECOND 10 1000 // Loaves
!ADD_WARE_TO_SECOND 13 50000 // Sausages
!ADD_WARE_TO_SECOND 9 5000 // Corn
!ADD_WARE_TO_SECOND 11 10 // Flour
!ADD_WARE_TO_SECOND 21 100 // Longsword
// Weapons
// Troops
!SET_GROUP 15 18 40 0 3 15 //Axe Fighter
!SET_GROUP 18 14 38 0 2 10 //