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Knights and Merchants • Toon onderwerp - KaM Remake -> Economy Demo out!

KaM Remake -> Economy Demo out!

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KaM Remake -> Economy Demo out!

Berichtdoor Krom » 21 mei 2008 10:00

13.06.2011 - Multiplayer Demo
===============================================
There's a new demo - 1st Multiplayer Demo of KaM Remake! Download from my site.

Bear in mind, that multiplayer is still an early beta - we hope to improve it in next patch.

Here's changelog:

1st Multiplayer Demo (r1793) - 2011-06-13:
+ Multiplayer lobby
+ LAN multiplayer beta
+ Improved AI scripting [Lewin]
+ Custom images in menu and cursors
+ Bugfixes

Fixed in KaM Remake 1st Multiplayer Demo 2011-06-13 (r1793):
<===================================================================================>
+ Units commanded to go deep into unwalkable terrain would cause "walkto 0:0" error
+ CanWalkRoads displayed wrong areas in MapEd
+ Fixed units walking diagonaly through fights or other units [Lewin]
+ Fixed file access permissions requiring read-and-write access
+ Zooming ingame should pivot to cursor location
+ Updated MapEd sprites (thanks to StarGazer)
+ Added additional cursor images by StarGazer
+ Fixed flag rendering order for army units
+ Fixed bug when unfinished house demolishing would count as self-destroyed house and cause players defeat
+ Yellow "knights and merchants credits" text will be overwritten by scrolling credits-text
+ Fixed crash when .libx file is missing
+ Fixed crash in MapEd when decreasing house condition below 0
+ If two units attempt to gather the same resource, 2nd unit will now find a different resource or go home
+ Fixed another cause of crashes in replays and multiplayer games, (happening after Swine/Stable building)
+ Archers could attack enemies outside of their sight (in fog of war)

11.02.2010
===============================================

Third KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 100211.rar (use WinRAR to upack it)

Alternatively you could download just changed EXE from: http://code.google.com/p/castlesand/downloads/list

01.09.2009
===============================================

I'm happy to announce that second KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 090901.rar (use WinRAR to upack it)

We've fixed a lot of bugs and the game should be much more stable now :)

28.07.2009
===============================================

I'm happy to announce that KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 090728.rar (use WinRAR to upack it)

Please read included Readme, it has all the info.
I'm not good with words, maybe Lewin will add more info to this post later ;)

Afbeelding


Here follows the original post:
===============================================

It's about time to announce my secret KaM project:

KaM Remake

I've been working on it for some time now and already made some good progress. I could finally be sure it's not going to die in a sandbox.

It takes it's roots in KaM Editor. Since that is a whole another level of coding it took almost complete rewrite and restucturing of code (huge thanks goes to my friend Alex who actually introduced new core design). Still Editor code (especially it's graphic part) largely reused. I'm still using same basis: Delphi6+OpenGL.

KaM Remake is planned to reach at least KaM TSK level without any changes nor radical new features. Then we'll see. I don't want to plan something out of reach now.

At the moment I'm working on building part of game. Just finished road building and going to move on to houses :)

To the screens:



Project is started ~2 months ago. Working on 2 projects which use one base, but became very different is uneasy. That is why KaM Editor gets only bugfixes recently.

P.S. I don't care about "Why do we need 2 projects" talks. As TheKnight said in other topic - only one of 10 started projects is actually finished. Mine is only third in this row (OpenKAM-TKE-Castlesand) :D
Laatst bijgewerkt door Krom op 13 jun 2011 19:57, in totaal 5 keer bewerkt.
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Re: KaM Remake

Berichtdoor merchant_992 » 21 mei 2008 16:00

Looks good. You got actually something like AI? You just started other way than TKE.
But it is not the 3th in row.

TKE
Kam-CE
Openkam
Kamonline
Stargazer's remake
And yours is called castlesand?

So at least 6th in row, but most of it is dead allready.
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Re: KaM Remake

Berichtdoor King Harold » 21 mei 2008 16:43

Ok now I'm depressed. You just started and you're already further. :(
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Re: KaM Remake

Berichtdoor Krom » 21 mei 2008 16:46

Interesting, I didn't knew so many projects existed.. So we need another 4 projects to be sure one get's finished :lol:

Castlesand is nothing more than internal name, I had to call it somehow :roll:

What do you mean by AI?
Units are walking, goods are produced, roads are built.. There's no 2nd player and armies yet.

EDIT
@Harold: Think of it another way - I started it with KaM Editor - that was some 1,5 years ago (if I remember right) and long before that I already wasted another half a year decoding maps and making command-line converter to 3D application (LightWave)
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Re: KaM Remake

Berichtdoor merchant_992 » 21 mei 2008 19:19

Yeah, I mean a working economy with AI.

With these promissing projects now at least one has to finish.

I'm looking forward to your first Alpha/Beta version you release.
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Re: KaM Remake

Berichtdoor Krom » 10 feb 2009 09:56

KaM Remake video is available at my site now: http://krom.reveur.de/
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Re: KaM Remake

Berichtdoor Thunderwolf » 10 feb 2009 12:45

hey, nice...

you've made quite some progress. :D
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Re: KaM Remake

Berichtdoor Marco » 10 feb 2009 15:57

Nice work! :wink:
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Re: KaM Remake

Berichtdoor merchant_992 » 10 feb 2009 18:15

Looks really good. The first time i actually see a village in progress in a remake.
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Re: KaM Remake

Berichtdoor koersje » 10 feb 2009 19:07

that is really good when we can download? :D
is nice :D

groetjes koersje :D
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Re: KaM Remake

Berichtdoor Krom » 10 feb 2009 21:04

Perhaps beta will be released sometime. This might happen when I put enough features and will need to test them for stability and correctness. For now I'm busy with adding major features and I have a lot to do. ATM I did reworked minimap to be rendered as one of standart KaM Remake controls, so it will be affected by Brightness changes (until now it was Windows bitmap drawn ontop).

This can take another half a dozen of months ..
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Re: KaM Remake

Berichtdoor xyzoron » 15 feb 2009 21:19

When do you think it's ready? i would really like to see it and test it ;)
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Re: KaM Remake

Berichtdoor Krom » 16 feb 2009 07:37

Sometime after Diablo3 is released, for I want to play it first :-D *jk
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Re: KaM Remake

Berichtdoor Krom » 28 jul 2009 15:47

28.07.2009
===============================================

I'm happy to announce that KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 090728.rar (use WinRAR to upack it)

Please read included Readme, it has all the info.
I'm not good with words, maybe Lewin will add more info to this post later ;)

Afbeelding
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Re: KaM Remake -> Economy Demo out!

Berichtdoor Marco » 28 jul 2009 18:25

Wow! I played it and it's very nice! :wink:

But I get one error after a few minutes.
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