13.06.2011 - Multiplayer Demo
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There's a new demo - 1st Multiplayer Demo of KaM Remake! Download from my site.
Bear in mind, that multiplayer is still an early beta - we hope to improve it in next patch.
Here's changelog:
1st Multiplayer Demo (r1793) - 2011-06-13:
+ Multiplayer lobby
+ LAN multiplayer beta
+ Improved AI scripting [Lewin]
+ Custom images in menu and cursors
+ Bugfixes
Fixed in KaM Remake 1st Multiplayer Demo 2011-06-13 (r1793):
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+ Units commanded to go deep into unwalkable terrain would cause "walkto 0:0" error
+ CanWalkRoads displayed wrong areas in MapEd
+ Fixed units walking diagonaly through fights or other units [Lewin]
+ Fixed file access permissions requiring read-and-write access
+ Zooming ingame should pivot to cursor location
+ Updated MapEd sprites (thanks to StarGazer)
+ Added additional cursor images by StarGazer
+ Fixed flag rendering order for army units
+ Fixed bug when unfinished house demolishing would count as self-destroyed house and cause players defeat
+ Yellow "knights and merchants credits" text will be overwritten by scrolling credits-text
+ Fixed crash when .libx file is missing
+ Fixed crash in MapEd when decreasing house condition below 0
+ If two units attempt to gather the same resource, 2nd unit will now find a different resource or go home
+ Fixed another cause of crashes in replays and multiplayer games, (happening after Swine/Stable building)
+ Archers could attack enemies outside of their sight (in fog of war)
11.02.2010
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Third KaM Remake Economy Demo is ready!
Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 100211.rar (use WinRAR to upack it)
Alternatively you could download just changed EXE from: http://code.google.com/p/castlesand/downloads/list
01.09.2009
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I'm happy to announce that second KaM Remake Economy Demo is ready!
Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 090901.rar (use WinRAR to upack it)
We've fixed a lot of bugs and the game should be much more stable now
28.07.2009
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I'm happy to announce that KaM Remake Economy Demo is ready!
Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 090728.rar (use WinRAR to upack it)
Please read included Readme, it has all the info.
I'm not good with words, maybe Lewin will add more info to this post later
Here follows the original post:
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It's about time to announce my secret KaM project:
KaM Remake
I've been working on it for some time now and already made some good progress. I could finally be sure it's not going to die in a sandbox.
It takes it's roots in KaM Editor. Since that is a whole another level of coding it took almost complete rewrite and restucturing of code (huge thanks goes to my friend Alex who actually introduced new core design). Still Editor code (especially it's graphic part) largely reused. I'm still using same basis: Delphi6+OpenGL.
KaM Remake is planned to reach at least KaM TSK level without any changes nor radical new features. Then we'll see. I don't want to plan something out of reach now.
At the moment I'm working on building part of game. Just finished road building and going to move on to houses
To the screens:
Project is started ~2 months ago. Working on 2 projects which use one base, but became very different is uneasy. That is why KaM Editor gets only bugfixes recently.
P.S. I don't care about "Why do we need 2 projects" talks. As TheKnight said in other topic - only one of 10 started projects is actually finished. Mine is only third in this row (OpenKAM-TKE-Castlesand)